Advertisement

Persuasive Technology

13th International Conference, PERSUASIVE 2018, Waterloo, ON, Canada, April 18-19, 2018, Proceedings

  • Jaap Ham
  • Evangelos Karapanos
  • Plinio P. Morita
  • Catherine M. Burns
Conference proceedings PERSUASIVE 2018

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10809)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 10809)

Table of contents

  1. Front Matter
    Pages I-XIII
  2. Theoretical Reflections

    1. Front Matter
      Pages 1-1
    2. Sandra Burri Gram-Hansen, Maja Færge Rabjerg, Ea Kirstine Bork Hovedskou
      Pages 16-27
  3. Social Means to Persuasion

    1. Front Matter
      Pages 43-43
    2. Jonathan Dabi, Isaac Wiafe, Agnis Stibe, Jamal-Deen Abdulai
      Pages 45-55
    3. Amen Alrobai, Huseyin Dogan, Keith Phalp, Raian Ali
      Pages 70-83
  4. Nudging and Just-In-Time-Interventions

    1. Front Matter
      Pages 85-85
    2. Chao Zhang, Armand P. Starczewski, Daniël Lakens, Wijnand A. IJsselsteijn
      Pages 87-98
    3. Nađa Terzimehić, Christina Schneegass, Heinrich Hussmann
      Pages 99-112
    4. Venkata Reddy, Brian Bushree, Marcus Chong, Matthew Law, Mayank Thirani, Mark Yan et al.
      Pages 113-119
    5. Florian Roider, Sonja Rümelin, Tom Gross
      Pages 120-131
  5. Design Principles and Practices

    1. Front Matter
      Pages 133-133
    2. Vasiliki Mylonopoulou, Karin Väyrynen, Agnis Stibe, Minna Isomursu
      Pages 147-159
    3. Aniek Lentferink, Louis Polstra, Martijn de Groot, Hilbrand Oldenhuis, Hugo Velthuijsen, Lisette van Gemert-Pijnen
      Pages 160-171
    4. Markku Kekkonen, Harri Oinas-Kukkonen, Piiastiina Tikka, Janne Jaako, Anna-Mari Simunaniemi, Matti Muhos
      Pages 172-183
    5. Sandra Burri Gram-Hansen
      Pages 184-189
  6. Persuasive Games

    1. Front Matter
      Pages 191-191
    2. Piiastiina Tikka, Miia Laitinen, Iikka Manninen, Harri Oinas-Kukkonen
      Pages 200-212
    3. Luciano Gamberini, Massimo Nucci, Luca Zamboni, Giovanni DeGiuli, Sabrina Cipolletta, Claudia Villa et al.
      Pages 213-226
  7. Personalization and Tailoring

    1. Front Matter
      Pages 227-227
    2. Evangelia Anagnostopoulou, Efthimios Bothos, Babis Magoutas, Johann Schrammel, Gregoris Mentzas
      Pages 229-241
    3. Milica Stojmenović, Temitayo Oyelowo, Alisa Tkaczyk, Robert Biddle
      Pages 242-254
    4. Beatrix Wais-Zechmann, Valentin Gattol, Katja Neureiter, Rita Orji, Manfred Tscheligi
      Pages 255-266
    5. Hanne Spelt, Joyce Westerink, Jaap Ham, Wijnand IJsselsteijn
      Pages 267-278
    6. Ifeoma Adaji, Kiemute Oyibo, Julita Vassileva
      Pages 279-284
    7. Sofia Fountoukidou, Jaap Ham, Uwe Matzat, Cees Midden
      Pages 285-296
    8. Matthew Law, Mayank Thirani, Sami Rollins, Alark Joshi, Nilanjan Banerjee
      Pages 297-309
  8. Back Matter
    Pages 311-312

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 13th International Conference on Persuasive Technology, PERSUASIVE 2018, held in Waterloo, ON, Canada, in April 2018.

The 21 revised full papers and 4 short papers presented were carefully reviewed and selected from 59 submissions. The papers demonstrate how persuasive technologies can help solve societal issues. They explore new frontiers for persuasive technology, such as personalized persuasion, new sensor usage, uses of big data, and new ways of creating engagement through gaming or social connection, focusing on a variety of technologies (e.g., web, wearables, AI, and smart environments). The papers are organized in the following topical sections: social means to persuasion; nudging and just-in-time interventions; design principles and practices; persuasive games; personalization and tailoring; and theoretical reflections.

 


Keywords

collaborative and social computing computer networks electronic commerce Human-Computer Interaction (HCI) information retrieval information systems information technology interaction design process and methods interactive games interactive learning environments least squares approximations mobile computing mobile devices recommender systems social influence social networks telecommunication networks user interfaces

Editors and affiliations

  1. 1.Eindhoven University of TechnologyEindhovenThe Netherlands
  2. 2.Cyprus University of TechnologyLimassolCyprus
  3. 3.University of WaterlooWaterlooCanada
  4. 4.University of WaterlooWaterlooCanada

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-78978-1
  • Copyright Information Springer International Publishing AG, part of Springer Nature 2018
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-78977-4
  • Online ISBN 978-3-319-78978-1
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site
Industry Sectors
Finance, Business & Banking
Telecommunications