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Pro iOS 5 Augmented Reality

  • Authors
  • Kyle┬áRoche

Table of contents

  1. Front Matter
    Pages i-xii
  2. Kyle Roche
    Pages 1-13
  3. Kyle Roche
    Pages 15-29
  4. Kyle Roche
    Pages 31-61
  5. Kyle Roche
    Pages 63-85
  6. Kyle Roche
    Pages 87-100
  7. Kyle Roche
    Pages 101-121
  8. Kyle Roche
    Pages 123-139
  9. Kyle Roche
    Pages 141-180
  10. Kyle Roche
    Pages 181-209
  11. Kyle Roche
    Pages 225-262
  12. Kyle Roche
    Pages 263-295
  13. Kyle Roche
    Pages 297-331
  14. Back Matter
    Pages 333-342

About this book

Introduction

Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go.

Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you'll learn the building blocks of creating augmented reality applications. Case studies are included in this one-of-a-kind book and you'll learn how to create augmented reality apps that unleash the full potential of the on-board sensors and camera. This book complements other iOS game or social media apps development books available from Apress.

After reading Pro iOS 5 Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality techniques and tools into your existing apps.

 

Bibliographic information

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