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Sound and User Feedback

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Abstract

Silent movies still have nostalgic value and are a key part of the history of entertainment. However, silent video games or silent interactive applications don’t seem to fit in that category. A user experience needs to be engaging. Accessibility options can help make sure all users experience the same level of interaction. In this chapter, we’ll talk about adding effects to events and active feedback, such as vibrations, to your applications.

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© 2011 Kyle Roche

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Roche, K. (2011). Sound and User Feedback. In: Pro iOS 5 Augmented Reality. Apress. https://doi.org/10.1007/978-1-4302-3913-0_5

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