Abstract
In Chapter 10, we discussed marker-based augmented reality applications using the String SDK. Location-based AR applications have been available longer than markerbased AR applications due to the processing power required on a handheld device to recognize markers.
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© 2011 Kyle Roche
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Roche, K. (2011). Building a Social AR Application. In: Pro iOS 5 Augmented Reality. Apress. https://doi.org/10.1007/978-1-4302-3913-0_11
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DOI: https://doi.org/10.1007/978-1-4302-3913-0_11
Publisher Name: Apress
Print ISBN: 978-1-4302-3912-3
Online ISBN: 978-1-4302-3913-0
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