Building a Marker-Based AR Application with OpenGL ES

  • Kyle Roche


In Chapter 9, we learned about a few different SDKs that are available for iOS developers building augmented reality applications. In this chapter, we’ll start with one of those SDKs, the String SDK for iOS, and build a marker-based augmented reality application.


Augmented Reality Projection Matrix Frame Buffer Augmented Reality Application Depth Buffer 
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© Kyle Roche 2011

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  • Kyle Roche

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