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Digital Folklore

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Second International Handbook of Internet Research
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Abstract

Internet researchers recurrently encounter kinds of online content and communicational genres that appear as trivial and mundane as they are entangled with the everyday use of new media: online jargons, emoticons, copy-pasted jokes, Internet memes, and many other repertoires of digital folklore. Over the last four decades, this sort of semiotic resources and user practices have been approached from multiple angles: as forms of textual play or poaching, as examples of visual or linguistic creativity, as a material culture resulting from networked communications, as vernacular resources for identity making, and as the folk art of new media. After revisiting the convergence of folklore studies and computer-mediated communication, this chapter presents four perspectives through which various authors have approached digital folklore: Internet folkloristics, vernacular creativity, digital folk art aesthetics, and memetics.

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Correspondence to Gabriele de Seta .

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de Seta, G. (2019). Digital Folklore. In: Hunsinger, J., Klastrup, L., Allen, M. (eds) Second International Handbook of Internet Research. Springer, Dordrecht. https://doi.org/10.1007/978-94-024-1202-4_36-2

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  • DOI: https://doi.org/10.1007/978-94-024-1202-4_36-2

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  • Print ISBN: 978-94-024-1202-4

  • Online ISBN: 978-94-024-1202-4

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Chapter history

  1. Latest

    Digital Folklore
    Published:
    05 January 2019

    DOI: https://doi.org/10.1007/978-94-024-1202-4_36-2

  2. Original

    Digital Folklore
    Published:
    23 October 2018

    DOI: https://doi.org/10.1007/978-94-024-1202-4_36-1