Track 4: Digital Games, Virtual Reality, and Augmented Reality
In this topical collection (66 articles)
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Track 4: Digital Games, Virtual Reality, and Augmented Reality
Negativists, enthusiasts and others: a typology of players in free-to-play games
Vojtěch Klézl, Stephen Kelly Pages 7939-7960 -
Track 4: Digital Games, Virtual Reality, and Augmented Reality
Data-driven method development and evaluation for indie mobile game publishing
Yanhui Su Pages 11047-11078 -
Track 4: Digital Games, Virtual Reality, and Augmented Reality
The smart body concept as a demonstration of the overarching utility and benefits of 3D avatars in retail, health and wellbeing: an accuracy study of body measures from 3D reconstruction
Veronica Cimolin, Ioannis Th. Paraskevopoulos… Pages 11079-11098 -
Track 4: Digital Games, Virtual Reality, and Augmented Reality
Determinants of victory in Esports - StarCraft II
Andrzej Białecki, Jan Gajewski, Piotr Białecki… Pages 11099-11115 -
OriginalPaper
A serious game-based platform for measuring treatment adherence
Eduardo Filgueiras Damasceno, Armando Paulo da Silva… Pages 12017-12033 -
OriginalPaper
Deep ensemble learning of tactics to control the main force in a real-time strategy game
Isaac Han, Kyung-Joong Kim Pages 12059-12087 -
Track 4: Digital Games, Virtual Reality, and Augmented Reality
Investigating the effects of low-cost head-mounted display based virtual reality environments on learning and presence
Tansel Tepe, Hakan Tüzün Pages 14307-14327 -
Track 4: Digital Games, Virtual Reality, and Augmented Reality
Towards achieving a high degree of situational awareness and multimodal interaction with AR and semantic AI in industrial applications
Juan Izquierdo-Domenech, Jordi Linares-Pellicer… Pages 15875-15901 -
Track 4: Digital Games, Virtual Reality, and Augmented Reality
A study of button size for virtual hand interaction in virtual environments based on clicking performance
Xiaozhou Zhou, Yibing Guo, Lesong Jia, Yu Jin, Helu Li… Pages 15903-15918 -
Track 4: Digital Games, Virtual Reality, and Augmented Reality
Realistic walking experience for system-automated virtual reality tour
Nilotpal Biswas, Debangshu Banerjee… Pages 17453-17470 -
Track 4: Digital Games, Virtual Reality, and Augmented Reality
The effect of virtual reality simulation on police officers’ performance and recovery from a real-life surveillance task
Olaf Binsch, Nanco Oudejans, Milan N. A. van der Kuil… Pages 17471-17492 -
Track 4: Digital Games, Virtual Reality, and Augmented Reality
The development of an augmented reality audio application for visually impaired persons
Alper Tunga Akın, Çetin Cömert Pages 17493-17512 -
OriginalPaper
Investigating the role of gesture modalities and screen size in an AR 3D game
Abdul Raheem Fathima Shafana, Chaklam Silpasuwanchai Pages 18169-18184 -
OriginalPaper
On-site human-robot collaboration for lunar exploration based on shared mixed reality
Hechao Ji, Shiqi Li, Jie Chen, Shuxiang Zhou Pages 18235-18260 -
Track 4: Digital Games, Virtual Reality, and Augmented Reality
An information processing method of software and hardware coupling for VR monitoring of hydraulic support groups
Zhao Feng, Jiacheng Xie, Zewen Yan, Zhenhuai Mei… Pages 19067-19089
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