Skip to main content

Locating the Game: Location-Based Services (LBSs) and Playful Visualities

  • Chapter
Gaming in Social, Locative, and Mobile Media

Abstract

While Hyunjin waits for Soohyun in a café in Shinchon (Seoul, South Korea) she toys with her Samsung Galaxy, experimenting with a few of the photo apps she’s recently downloaded. She particularly likes Instagram and applies a filter to transform her ordinary coffee into a polaroid picture from yesteryear. She appreciates the fact that she can send, share, and geotag her image almost immediately through various forms of social media such as Twitter and Facebook. But most of her friends use Kakao—the social mobile media platform that features its own inbuilt suite of filters and affords almost instant sharing across KakaoStory. With her downloaded KakaoStory photo app (which has the look and feel of Instagram), Hyunjin imports her Instagram picture and uploads to Kakao. With a photo album feature, online cyber room, IM capacities, and a games suite, Kakao allows her to shift in and out of online and offline modes, and between social and gameworlds while on the move. With Kakao, she finds she is never alone even when she may be physically separate from others.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Author information

Authors and Affiliations

Authors

Copyright information

© 2014 Larissa Hjorth and Ingrid Richardson

About this chapter

Cite this chapter

Hjorth, L., Richardson, I. (2014). Locating the Game: Location-Based Services (LBSs) and Playful Visualities. In: Gaming in Social, Locative, and Mobile Media. Palgrave Macmillan, London. https://doi.org/10.1057/9781137301420_6

Download citation

Publish with us

Policies and ethics