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Gaming in Social, Locative, and Mobile Media

  • Larissa Hjorth
  • Ingrid Richardson

Table of contents

  1. Front Matter
    Pages i-vii
  2. Introduction

    1. Larissa Hjorth, Ingrid Richardson
      Pages 1-14
  3. Mobile Media Games

    1. Front Matter
      Pages 15-15
    2. Larissa Hjorth, Ingrid Richardson
      Pages 17-29
    3. Larissa Hjorth, Ingrid Richardson
      Pages 30-42
    4. Larissa Hjorth, Ingrid Richardson
      Pages 43-55
  4. Locative Media and Games

    1. Front Matter
      Pages 57-57
    2. Larissa Hjorth, Ingrid Richardson
      Pages 59-75
  5. Social, Locative, and Mobile: New Cartographies of Gaming and Play

    1. Front Matter
      Pages 109-109
    2. Larissa Hjorth, Ingrid Richardson
      Pages 111-125
    3. Larissa Hjorth, Ingrid Richardson
      Pages 126-138
    4. Larissa Hjorth, Ingrid Richardson
      Pages 139-152
    5. Larissa Hjorth, Ingrid Richardson
      Pages 153-161
  6. Back Matter
    Pages 162-180

About this book

Introduction

Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.

Keywords

mobile phones smart phones mobile media mobile games social media social games location-based games casual games web media game studies media studies ludification gamification Facebook Gaming media

Authors and affiliations

  • Larissa Hjorth
    • 1
  • Ingrid Richardson
    • 2
  1. 1.RMIT UniversityAustralia
  2. 2.Murdoch UniversityAustralia

Bibliographic information