Abstract
A young woman is running in a park while playing the mobile location-based game, Zombies, Run! Suddenly the sound of approaching zombies can be heard on her mobile and she dashes down an unfamiliar lane in the park. She escapes the zombies. Then she looks around. She has never seen this part of the park before. There is a golden streak of sun dancing on some trees. It looks like a fairy tale. She takes a picture on Instagram and uploads it. It’s the first in-focus picture she has taken on Instagram in a long time. The retro ‘polaroid’ lens makes the picture look like it is taken from yesteryear. She is momentarily transported back to her childhood. Then back again to the moment. She continues jogging, occasionally interrupted by zombies and taking blurry Instagram images, shared while literally on the run.
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© 2014 Larissa Hjorth and Ingrid Richardson
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Hjorth, L., Richardson, I. (2014). Ambient Play. In: Gaming in Social, Locative, and Mobile Media. Palgrave Macmillan, London. https://doi.org/10.1057/9781137301420_5
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DOI: https://doi.org/10.1057/9781137301420_5
Publisher Name: Palgrave Macmillan, London
Print ISBN: 978-1-349-45353-5
Online ISBN: 978-1-137-30142-0
eBook Packages: Palgrave Media & Culture CollectionLiterature, Cultural and Media Studies (R0)