Abstract
At present, a few computer simulation systems based on the Object Oriented approaches have been developed and applied in the field of the computational mechanics [1][2]. The results of these simulation systems show that far more complex simulations than the usual ones can easily be implemented, the flexible changes of the object configurations are easily realized without any troubles, and then the simulations can be driven as if the target phenomena were the real things that are confined inside the computational virtual world.
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References
M. Hatakeyama, I. Kaneko, H. Uehara, “Numerical Wind Tunnel Simulations for Arbitrarily Complex and/or Moving Test Bodies Based on the Object-Base Architecture and GUI”, Proceedings of the 5th International Symposium on Computational Fluid Dynamics, pp.279–284, Aug.31–Sep.1, 1993.
M. Hatakeyama, K. Yokosawa, “A Numerical Simulation Methodology of the Partial Differential Equation Based on the Object Orientation”, Proceeding of the 51th High Performance Computing Research Meeting, Information Processing Society of Japan, Vol. 94, No.51, pp.9–16, June 17, 1994.
“Intelligent Agents”, Special Issue of the Communications of the ACM, Vol. 37, No.7, pp.18–147, July 1994.
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© 1995 Springer-Verlag Berlin Heidelberg
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Hatakeyama, M., Kaneko, I., Uehara, H., Naoi, M., Takimoto, N. (1995). An Agent Oriented Computing Model. In: Atluri, S.N., Yagawa, G., Cruse, T. (eds) Computational Mechanics ’95. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-79654-8_10
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DOI: https://doi.org/10.1007/978-3-642-79654-8_10
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