Abstract
Have you ever been sitting in a game-design workshop trying to make a game work when suddenly someone suggested incorporating elements like drawing a card or rolling a die as a contribution to creating a functional design? How did that make you feel? Yes, so did I, but please read a bit further – there might be a solution for that. This paper proposes a model for using your customer’s key competencies, not to design the game, but to qualify the processes of establishing and meeting learning criteria.
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Henriksen, T.D. (2013). Designing Well with Others. In: Ma, M., Oliveira, M.F., Petersen, S., Hauge, J.B. (eds) Serious Games Development and Applications. SGDA 2013. Lecture Notes in Computer Science, vol 8101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40790-1_24
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DOI: https://doi.org/10.1007/978-3-642-40790-1_24
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-40789-5
Online ISBN: 978-3-642-40790-1
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