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Serious Games Integration in an Entrepreneurship Massive Online Open Course (MOOC)

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Serious Games Development and Applications (SGDA 2013)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 8101))

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Abstract

The current crisis in Europe has raised the need to increase the entrepreneurship orientation of students and adult citizens. At the same time, Massive Online Open Course (MOOC) has appeared as a disruptive innovation that permits to engage a large number of persons in an online open course available through Internet to anyone aiming to enrol. MOOC has been deployed based on basic technologies such text-based materials, video-lectures and forum based interactions. In this study we introduce the design of a MOOC for Entrepreneurship education that aims to go one step further by integrating the use of Serious Games as a key part of the methodology for teaching and learning entrepreneurship basics in the context of a MOOC.

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Romero, M., Usart, M. (2013). Serious Games Integration in an Entrepreneurship Massive Online Open Course (MOOC). In: Ma, M., Oliveira, M.F., Petersen, S., Hauge, J.B. (eds) Serious Games Development and Applications. SGDA 2013. Lecture Notes in Computer Science, vol 8101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40790-1_21

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  • DOI: https://doi.org/10.1007/978-3-642-40790-1_21

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-40789-5

  • Online ISBN: 978-3-642-40790-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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