The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library

  • Bertrand Marne
  • John Wisdom
  • Benjamin Huynh-Kim-Bang
  • Jean-Marc Labat
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7563)


Serious games rely on two main types of competence and expertise: the game designer’s and the teacher’s. One of the main problems in creating a serious game that is both amusing and educational, and efficiently so, is building a cooperative environment allowing both types of experts to understand each other and communicate with a common language. The aim of this paper is to create such a language using Design Patterns based on our framework: the Six Facets of Serious Game Design. If many design patterns already exist for the game design aspects, they are in short supply on the pedagogical side.


Serious Games Design Patterns Pedagogy Game design TEL Conceptual Framework Instructional Design 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Bertrand Marne
    • 1
  • John Wisdom
    • 2
  • Benjamin Huynh-Kim-Bang
    • 1
  • Jean-Marc Labat
    • 1
  1. 1.LIP6University Pierre et Marie CurieParisFrance
  2. 2.L’UTESUniversity Pierre et Marie CurieParisFrance

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