Generator of Adaptive Learning Scenarios: Design and Evaluation in the Project CLES

  • Aarij Mahmood Hussaan
  • Karim Sehaba
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7563)


The objective of this work is to propose a system, which generates learning scenarios for serious games keeping into account the learners’ profiles, pedagogical objectives and interaction traces. We present the architecture of this system and the scenario generation process. The proposed architecture should be, insofar as possible, independent of an application domain, i.e. the system should be suitable for different domains and different serious games. That is why we identified and separated different types of knowledge (domain concepts, pedagogical resources and serious game resources) in a multi-layer architecture. We also present the evaluation protocol used to validate the system, in particular the method used to generate a learning scenario and the knowledge models associated with the generation process. This protocol is based on comparative method that compares the scenario generated by our system with that of the expert. The results of this evaluation, conducted with a domain expert, are also presented.


Scenario generator serious games adaptive system evaluation protocol 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Zyda, M.: From visual simulation to virtual reality to games. Computer 38(9), 25–32 (2005)CrossRefGoogle Scholar
  2. 2.
    Clauzel, D., Sehaba, K., Prié, Y.: Enhancing synchronous collaboration by using interactive visualisation of modelled traces. Simulation Modelling Practice and Theory 19(1), 84–97 (2011)CrossRefGoogle Scholar
  3. 3.
    Settouti, L., Prie, Y., Marty, J.-C., Mille, A.: A Trace-Based System for Technol-ogy-Enhanced Learning Systems Personalisation. In: Ninth IEEE International Conference on Advanced Learning Technologies, pp. 93–97 (2009)Google Scholar
  4. 4.
    Specht, M., Kravcik, M., Pesin, L., Klemke, R.: Authoring adaptive educational hypermedia in WINDS. In: Proceedings of ABIS 2001, Dortmund, Germany, vol. 3(3), pp. 1–8 (2001)Google Scholar
  5. 5.
    Karampiperis, P., Sampson, D.: Adaptive learning resources sequencing in educational hypermedia systems. Educational Technology & Society 8(4), 128–147 (2005)Google Scholar
  6. 6.
    Sangineto, E., Capuano, N., Gaeta, M., Micarelli, A.: Adaptive course generation through learning styles representation. Universal Access in the Information Society 7(1-2), 1–23 (2007)CrossRefGoogle Scholar
  7. 7.
    Hussaan, A.M., Sehaba, K., Mille, A.: Tailoring Serious Games with Adaptive Pedagogical Scenarios: A Serious Game for Persons with Cognitive Disabilities. In: 11th IEEE International Conference on Advanced Learning Technologies, pp. 486–490 (2011)Google Scholar
  8. 8.
    Brusilovsky, P., Vassileva, J.: Course sequencing techniques for large-scale web-based education. International Journal of Continuing Engineering Education and Life-long Learning 13(1/2), 75–94 (2003)Google Scholar
  9. 9.
    Vassileva, J.: Dynamic courseware generation: at the cross point of CAL, ITS and authoring. In: Proceedings of ICCE, vol. 95, pp. 290–297 (December 1995)Google Scholar
  10. 10.
    Libbrecht, P., Melis, E., Ullrich, C.: Generating personalized documents using a presentation planner. In: ED-MEDIA 2001-World Conference on Educational Multimedia, Hypermedia and Telecommunications (2001)Google Scholar
  11. 11.
    Karampiperis, P., Sampson, D.: Adaptive learning resources sequencing in educational hypermedia systems. Educational Technology & Society 8(4), 128–147 (2005)Google Scholar
  12. 12.
    Heraud, J.-M., France, L., Mille, A.: Pixed: An ITS that guides students with the help of learners ’ interaction logs. In: 7th International Conference on Intelligent Tutoring Systems, pp. 57–64 (2004)Google Scholar
  13. 13.
    Ullrich, C., Melis, E.: Complex Course Generation Adapted to Pedagogical Scenarios and its Evaluation. Educational Technology & Society 13(2), 102–115 (2010)Google Scholar
  14. 14.
    Bikovska, J.: Scenario-Based Planning and Management of Simulation Game: a Review. In: 21st European Conference on Modelling and Simulation, vol. 4 (Cd.) (2007)Google Scholar
  15. 15.
    Morenoger, P., Sierra, J., Martinezortiz, I., Fernandezmanjon, B.: A documental approach to adventure game development. Science of Computer Programming 67(1), 3–31 (2007)MathSciNetCrossRefGoogle Scholar
  16. 16.
    Carron, J.-M., Thibault, Marty, Jean-Charles, Heraud: Teaching with Game Based Learning Management Systems: Exploring and observing a pedagogical. Simulation & Gaming 39(3), 353–378 (2008)CrossRefGoogle Scholar
  17. 17.
    Chang, W.-C., Chou, Y.-M.: Introductory C Programming Language Learning with Game-Based Digital Learning. In: Li, F., Zhao, J., Shih, T.K., Lau, R., Li, Q., McLeod, D. (eds.) ICWL 2008. LNCS, vol. 5145, pp. 221–231. Springer, Heidelberg (2008)CrossRefGoogle Scholar
  18. 18.
    Bénech, P., Emin, V., Trgalova, J., Sanchez, E.: Role-Playing Game for the Osteopathic Diagnosis. In: Kloos, C.D., Gillet, D., Crespo García, R.M., Wild, F., Wolpers, M. (eds.) EC-TEL 2011. LNCS, vol. 6964, pp. 495–500. Springer, Heidelberg (2011)CrossRefGoogle Scholar
  19. 19.
    Vartiainen, P.: On the Principles of Comparative Evaluation. Evaluation 8(3), 371–459 (2002)CrossRefGoogle Scholar
  20. 20.
    Bull, G.G.: The Elicitation Interview. Studies in Intelligence 14(2), 115–122 (1970)Google Scholar
  21. 21.
    Aubert, O., Prié, Y.: Advene: active reading through hypervideo. In: ACM Hypertext 2005 (2005)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Aarij Mahmood Hussaan
    • 1
    • 2
  • Karim Sehaba
    • 3
  1. 1.Université de Lyon, CNRSFrance
  2. 2.LIRIS, UMR5205Université Lyon 1France
  3. 3.LIRIS, UMR5205Université Lyon 2France

Personalised recommendations