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Learning English with Online Game: A Preliminary Analysis of the Status of Learners’ Learning, Playing and Interaction

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Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications (Edutainment 2011)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 6872))

Abstract

Recently, studies regarding status of learners’ learning, playing and interaction in online educational games with situated-learning strategy were very limited. This study conducted a preliminary analysis of the learning status of a multiplayer learning online game embedded with speech recognition techniques for English teaching. We conducted an analysis of learners’ long-term operational records in this game to explore learners’ status of learning, interaction, and playing, and relevant discussions were provided as references for future studies.

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© 2011 Springer-Verlag Berlin Heidelberg

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Hou, HT. (2011). Learning English with Online Game: A Preliminary Analysis of the Status of Learners’ Learning, Playing and Interaction. In: Chang, M., Hwang, WY., Chen, MP., Müller, W. (eds) Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Edutainment 2011. Lecture Notes in Computer Science, vol 6872. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23456-9_35

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  • DOI: https://doi.org/10.1007/978-3-642-23456-9_35

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-23455-2

  • Online ISBN: 978-3-642-23456-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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