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- Up-to-date results
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- State-of-the-art research
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6872)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Conference series link(s): Edutainment: International Conference on E-Learning and Games
Conference proceedings info: Edutainment 2011.
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Table of contents (99 papers)
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Front Matter
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Augmented and Mixed Reality in Education
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Effectiveness of Virtual Reality for Education
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Ubiquitous Games and Ubiquitous Technology and Learning
Other Volumes
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Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
About this book
This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011.
The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.
Editors and Affiliations
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School of Computing and Information Systems, Athabasca University, Edmonton, Canada
Maiga Chang
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Graduate Institute of Network Learning Technology, National Central University, Jhongli City, Taiwan
Wu-Yuin Hwang
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Graduate Institute of Information & Computer Education, National Taiwan Normal University, Taipei, Taiwan
Ming-Puu Chen
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University of Education, Weingarten, Germany
Wolfgang Müller
Bibliographic Information
Book Title: Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Book Subtitle: 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings
Editors: Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-642-23456-9
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag GmbH Berlin Heidelberg 2011
Softcover ISBN: 978-3-642-23455-2Published: 19 August 2011
eBook ISBN: 978-3-642-23456-9Published: 02 September 2011
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XXIV, 560
Number of Illustrations: 59 b/w illustrations, 197 illustrations in colour
Topics: Computers and Education, User Interfaces and Human Computer Interaction, Information Systems Applications (incl. Internet), Multimedia Information Systems, Computer Graphics, Media Design
Industry Sectors: Finance, Business & Banking, IT & Software