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Free-Viewpoint Video for TV Sport Production

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Image and Geometry Processing for 3-D Cinematography

Part of the book series: Geometry and Computing ((GC,volume 5))

Abstract

Free-viewpoint video in sports TV production presents a challenging problem involving the conflicting requirements of broadcast picture quality with video-rate generation of novel views, together with practical problems in developing robust systems for cost effective deployment at live events.To date most multiple view video systems have been developed for studio applications with a fixed capture volume, controlled illumination and backgrounds. Live outdoor events such as sports present a number of additional challenges for both acquisition and processing. Multiple view capture systems in sports such as football must cover the action taking place over an entire pitch with video acquisition at sufficient resolution for analysis and production of desired virtual camera views.In this chapter we identify the requirements for broadcast production of free-viewpoint video in sports and review the state-of-the-art. We present the iview free-viewpoint video system which enables production of novel camera views of sports action for use in match commentary, for example the referees viewpoint. Automatic online calibration, segmentation and reconstruction is performed to allow rendering of novel viewpoints from the moving match cameras.Results are reported of production trials in football (soccer) and rugby which demonstrate free-viewpoint video with a visual quality comparable to the broadcast footage.

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Correspondence to Adrian Hilton .

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Hilton, A., Guillemaut, JY., Kilner, J., Grau, O., Thomas, G. (2010). Free-Viewpoint Video for TV Sport Production. In: Ronfard, R., Taubin, G. (eds) Image and Geometry Processing for 3-D Cinematography. Geometry and Computing, vol 5. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-12392-4_4

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