Image and Geometry Processing for 3-D Cinematography

  • Rémi Ronfard
  • Gabriel Taubin

Part of the Geometry and Computing book series (GC, volume 5)

Table of contents

  1. Front Matter
    Pages i-x
  2. 3-D Cinematography and Applications

    1. Front Matter
      Pages 9-9
    2. Frédéric Devernay, Paul Beardsley
      Pages 11-51
    3. Masayuki Tanimoto
      Pages 53-76
    4. Adrian Hilton, Jean-Yves Guillemaut, Joe Kilner, Oliver Grau, Graham Thomas
      Pages 77-106
    5. Bennett Wilburn
      Pages 107-123
  3. Recent Developments in Geometry

    1. Front Matter
      Pages 125-125
    2. Christian Theobalt, Edilson de Aguiar, Carsten Stoll, Hans-Peter Seidel, Sebastian Thrun
      Pages 127-149
    3. Tatsuhisa Yamaguchi, Hiromasa Yoshimoto, Takashi Matsuyama
      Pages 171-191
    4. Yasutaka Furukawa, Jean Ponce
      Pages 193-211
  4. Recent Developments in Image Processing

    1. Front Matter
      Pages 213-213
    2. Dana Cobzas, Cameron Upright, Martin Jagersand
      Pages 215-238
    3. Takeshi Takai, Susumu Iino, Atsuto Maki, Takashi Matsuyama
      Pages 239-257
    4. Martin Eisemann, Timo Stich, Marcus Magnor
      Pages 259-284
    5. Martin Jagersand, Neil Birkbeck, Dana Cobzas
      Pages 285-305

About this book

Introduction

The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews the challenges and open issues that need to be addressed in future work. Important applications areas are presented, including production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television. The book brings together researchers and practitioners from computer graphics, computer vision, broadcasting and motion pictures, to offer a broad perspective on all current areas of research related to the production of high quality 3-D models of live-action scenes.

Keywords

computer graphics computer vision geometry image processing special effect

Editors and affiliations

  • Rémi Ronfard
    • 1
  • Gabriel Taubin
    • 2
  1. 1.LEAR TeamINRIAMontbonnotFrance
  2. 2.Div. EngineeringBrown UniversityProvidenceUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-12392-4
  • Copyright Information Springer-Verlag Berlin Heidelberg 2010
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Mathematics and Statistics
  • Print ISBN 978-3-642-12391-7
  • Online ISBN 978-3-642-12392-4
  • Series Print ISSN 1866-6795
  • Series Online ISSN 1866-6809
  • About this book
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