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Fast Shape-Simplifying Image Abstraction Using Graphics Hardware

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Learning by Playing. Game-based Education System Design and Development (Edutainment 2009)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5670))

Abstract

This paper presents a new GPU-based method for creating abstracted representations of photographs. Based on the constrained mean curvature flow and the Shock filter, our approach simplifies both shapes and colors simultaneously while preserving and conveying the directionality of important features and shape boundaries. The level of abstraction can be intuitively controlled by iteratively and incrementally applying the algorithm. Note that the whole pipeline design is highly parallel, enabling a GPU-based implementation. Our GPU-based method outperforms the CPU-based one with two magnitudes of speedup. Several experimental examples are shown to demonstrate both the effectiveness and efficiency of the proposed method.

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© 2009 Springer-Verlag Berlin Heidelberg

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Zhao, H., Jin, X., Shen, J., Shen, L., Pan, R. (2009). Fast Shape-Simplifying Image Abstraction Using Graphics Hardware. In: Chang, M., Kuo, R., Kinshuk, Chen, GD., Hirose, M. (eds) Learning by Playing. Game-based Education System Design and Development. Edutainment 2009. Lecture Notes in Computer Science, vol 5670. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03364-3_47

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  • DOI: https://doi.org/10.1007/978-3-642-03364-3_47

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-03363-6

  • Online ISBN: 978-3-642-03364-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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