Editors:
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5670)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Conference series link(s): Edutainment: International Conference on E-Learning and Games
Conference proceedings info: Edutainment 2009.
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Table of contents (71 papers)
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Front Matter
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Digital Museum and Digital Heritage
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Game Design and Development
About this book
Editors and Affiliations
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School of Computing and Information Systems 1200, Athabasca University, Edmont, Canada
Maiga Chang
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Department of Digital Design 369, Ming Dao University, ChangHua, Taiwan
Rita Kuo
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School of Computing and Inforamtion Systems, Athabasca University, Athabasca, Canada
Kinshuk
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Department of Computer Science and Information Engineering, National Central University, Jhongli City, Taiwan
Gwo-Dong Chen
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Graduate School of Information Science and Technology, The University of Tokyo, Tokyo, Japan
Michitaka Hirose
Bibliographic Information
Book Title: Learning by Playing. Game-based Education System Design and Development
Book Subtitle: 4th International Conference on E-learning, Edutainment 2009, Banff, Canada, August 9-11, 2009, Proceedings
Editors: Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, Michitaka Hirose
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-642-03364-3
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag Berlin Heidelberg 2009
Softcover ISBN: 978-3-642-03363-6Published: 20 July 2009
eBook ISBN: 978-3-642-03364-3Published: 31 July 2009
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XVII, 579
Topics: Computers and Education, User Interfaces and Human Computer Interaction, Computer Graphics, Computers and Society, Artificial Intelligence, Information Systems Applications (incl. Internet)
Industry Sectors: Finance, Business & Banking, IT & Software