Abstract
This paper describes an approach to use virtual reality technology and motion capturing for the immersive teaching of virtual humans. A combination of direct and indirect interaction as well as 2D list style menus and 3D dialogs has been realized to simplify the teaching process. In contrast to existing desktop solutions the presented concept allows even inexperienced users to reasonable work with the system. The interaction principles support an iterative work flow which speeds up the ergonomic evaluation and improvement of industrial work places remarkable.
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Hoffmann, H., Schirra, R., Westner, P., Meinken, K., Dangelmaier, M. (2007). iTeach: Ergonomic Evaluation Using Avatars in Immersive Environments. In: Stephanidis, C. (eds) Universal Acess in Human Computer Interaction. Coping with Diversity. UAHCI 2007. Lecture Notes in Computer Science, vol 4554. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73279-2_40
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DOI: https://doi.org/10.1007/978-3-540-73279-2_40
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73278-5
Online ISBN: 978-3-540-73279-2
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