Skip to main content

Design of a Component-Based Mobile Learning Game Authoring Tool

  • Conference paper
  • First Online:
Games and Learning Alliance (GALA 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10653))

Included in the following conference series:

Abstract

Mobile learning games (MLGs) have great potential in education, especially in fields requiring outdoors activities such as botany or cultural heritage education. However, the number of mobile learning games actually used for outdoor education remains very low. The absence of dedicated applications allowing to build MLGs, without technical expertise, is certainly one of the most important factors. To overcome this limitation, we propose a design method for MLG authoring tools, based on reusable components. We describe in this paper the design and first results of Moggle-Designer, a full-web MLG authoring tool requiring no technical expertise. We detail how a model-based approach, combined with component-oriented programming, adequately allow the representation and manipulation of didactic expert knowledge. Finally, we present Moggle-Player, an application for running the designed MLGs on any mobile browser. Moggle-Designer was used to design several mobile games that have been tested during a pilot study in a botanical park.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    http://reveries-project.fr.

  2. 2.

    https://www.webcomponents.org/specs.

References

  1. Lee, H., Parsons, D., Kwon, G., Kim, J., Petrova, K., Jeong, E., Ryu, H.: Cooperation begins: encouraging critical thinking skills through cooperative reciprocity using a mobile learning game. Comput. Educ. 97, 97–115 (2016)

    Article  Google Scholar 

  2. Sharples, M., Arnedillo-Sánchez, I., Milrad, M., Vavoula, G.: Mobile learning. In: Balacheff, N., Ludvigsen, S., de Jong, T., Lazonder, A., Barnes, S. (eds.) Technology-Enhanced Learning, pp. 233–249. Springer, Dordrecht (2009). https://doi.org/10.1007/978-1-4020-9827-7_14

    Chapter  Google Scholar 

  3. Rosyid, H.A., Palmerlee, M., Chen, K.: Deploying learning materials to game content for serious education game development: a case study. CoRR abs/1608.01611 (2016)

    Google Scholar 

  4. Wandersee, J.H., Schussler, E.E.: Preventing plant blindness. Am. Biol. Teach. 61(2), 82–86 (1999)

    Article  Google Scholar 

  5. Bertrand, S., Cerutti, G., Tougne, L.: Bark recognition to improve leaf-based classification in didactic tree species identification. In: VISAPP 2017–12th International Conference on Computer Vision Theory and Applications, February 2017

    Google Scholar 

  6. Marfisi-Schottman, I., Gicquel, P.Y., George, S.: Meta serious game: supporting creativity sessions for mobile serious games. In: Proceedings of the European Conference on Game Based Learning ECGBL, Paisley, United Kingdom, pp. 407–415, October 2016

    Google Scholar 

  7. Marfisi-Schottman, I., Gicquel, P.Y., Karoui, A., George, S.: From idea to reality: extensive and executable modeling language for mobile learning games. In: Proceedings of the European Conference on Technology Enhanced Learning, Lyon, France, pp. 428–433, September 2016

    Google Scholar 

  8. Steinberg, D., Budinsky, F., Paternostro, M., Merks, E.: EMF: Eclipse Modeling Framework. Eclipse Series, 2nd edn. Addison-Wesley, Upper Saddle River (2009)

    Google Scholar 

  9. Torrente, J., Moreno-Ger, P., Fernández-Manjón, B., Sierra, J.L.: Instructor-oriented authoring tools for educational videogames. In: ICALT 2008, pp. 516–518. IEEE (2008)

    Google Scholar 

  10. Nielsen, J.: Usability Engineering. Morgan Kaufmann Publishers Inc., San Francisco (1993)

    MATH  Google Scholar 

  11. Karoui, A., Marfisi-Schottman, I., George, S.: Mobile learning game authoring tools: assessment, synthesis and proposals. In: Bottino, R., Jeuring, J., Veltkamp, R.C. (eds.) GALA 2016. LNCS, vol. 10056, pp. 281–291. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-50182-6_25

    Chapter  Google Scholar 

  12. Holden, C.: ARIS: augmented reality for interactive storytelling. Mobile Media Learning, pp. 68–83. ETC Press, Pittsburgh (2015)

    Google Scholar 

  13. Perry, B.: Gamifying French language learning: a case study examining a quest-based, augmented reality mobile learning-tool. Procedia-Soc. Behav. Sci. 174, 2308–2315 (2015)

    Article  Google Scholar 

  14. Zbick, J., Nake, I., Jansen, M., Milrad, M.: MLearn4web: a web-based framework to design and deploy cross-platform mobile applications. In: Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, pp. 252–255. ACM (2014)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Pierre-Yves Gicquel .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Gicquel, PY., George, S., Laforcade, P., Marfisi-Schottman, I. (2017). Design of a Component-Based Mobile Learning Game Authoring Tool. In: Dias, J., Santos, P., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2017. Lecture Notes in Computer Science(), vol 10653. Springer, Cham. https://doi.org/10.1007/978-3-319-71940-5_19

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-71940-5_19

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-71939-9

  • Online ISBN: 978-3-319-71940-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics