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Games and Learning Alliance

6th International Conference, GALA 2017, Lisbon, Portugal, December 5–7, 2017, Proceedings

  • João Dias
  • Pedro A. Santos
  • Remco C. Veltkamp

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10653)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 10653)

Table of contents

  1. Front Matter
    Pages I-XIII
  2. Games in Education and Training

    1. Front Matter
      Pages 1-1
    2. Manuel Ninaus, Kristian Kiili, Robert S. Siegler, Korbinian Moeller
      Pages 3-13
    3. Esther Kuindersma, Jelke van der Pal, Jaap van den Herik, Aske Plaat
      Pages 14-24
  3. Games for Health and Special Children

    1. Front Matter
      Pages 41-41
    2. Veronica Lizeth Amado Sanchez, Oscar Iván Islas Cruz, Edgar Armando Ahumada Solorza, Iván Alejandro Encinas Monroy, Karina Caro, Luis A. Castro
      Pages 43-53
    3. Hanan Makki Zakari, Matthieu Poyade, David Simmons
      Pages 54-63
    4. Heiko Holz, Katharina Brandelik, Jochen Brandelik, Benedikt Beuttler, Alexandra Kirsch, Jürgen Heller et al.
      Pages 73-82
    5. Sergio Valdivia, Robin Blanco, Alvaro Uribe, Lina Penuela, David Rojas, Bill Kapralos
      Pages 83-92
  4. Gamification

    1. Front Matter
      Pages 93-93
    2. Peter Bußwolder, Andreas Gebhardt
      Pages 95-104
    3. Heinrich Söbke, Laura Weitze
      Pages 105-114
    4. Alessandra Antonaci, Roland Klemke, Christian M. Stracke, Marcus Specht
      Pages 115-125
    5. Alessandra Antonaci, Daria Peter, Roland Klemke, Tim Bruysten, Christian M. Stracke, Marcus Specht
      Pages 126-136
    6. Darina Dicheva, Keith Irwin, Christo Dichev
      Pages 148-158
  5. Augmented and Virtual Reality

    1. Front Matter
      Pages 159-159
    2. Felix Emmerich, Roland Klemke, Thomas Hummes
      Pages 161-172
    3. Peter Winzer, Ulrike Spierling, Erik Massarczyk, Kathrin Neurohr
      Pages 173-183
  6. Methods and Tools (for Design and Development)

    1. Front Matter
      Pages 185-185
    2. Marco Granato, Davide Gadia, Dario Maggiorini, Laura Anna Ripamonti
      Pages 197-207
    3. Pierre-Yves Gicquel, Sebastien George, Pierre Laforcade, Iza Marfisi-Schottman
      Pages 208-217
    4. Alysson Diniz dos Santos, Francesco Strada, Andrea Bottino
      Pages 218-227
    5. Jannicke Baalsrud Hauge, Ioana Andreea Stefan, Antoniu Stefan, Massimiliano Cazzaniga, Pau Yanez, Tomasz Skupinski et al.
      Pages 238-247
  7. Marco Granato, Davide Gadia, Dario Maggiorini, Laura Anna Ripamonti
    Pages E1-E2
  8. Back Matter
    Pages 249-266

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 6th International Conference on Games and Learning Alliance, GALA 2017, held in Lisbon, Portugal, in December 2017.

 

The 16 revised regular papers presented together with 6 poster papers were carefully reviewed and selected from 45 submissions. The papers cover topics such as games in education and training; games for health and special children; augmented and virtual reality; methods and tools (for desing and development); and poster abstracts.

Keywords

augmented reality collaborative learning designing software educational games e-learning HCI interactive learning environments learning experiences machine learning serious games software engineering usability virtual reality

Editors and affiliations

  1. 1.University of LisbonLisbonPortugal
  2. 2.University of LisbonLisbonPortugal
  3. 3.Utrecht UniversityUtrechtThe Netherlands

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-71940-5
  • Copyright Information Springer International Publishing AG 2017
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-71939-9
  • Online ISBN 978-3-319-71940-5
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site
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