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Designing for Parental Control: Enriching Usability and Accessibility in the Context of Smart Toys

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Computing in Smart Toys

Abstract

Designing usable parental control interfaces remains as a challenge in the field. This chapter reviewed traditional Human-Computer Interaction methods, with examples focused on Parental Control interfaces in the context of Smart Toys, aiming practitioners from security and privacy area. We reviewed stages of the User Centered Design (UCD) with greater attention to the evaluation stage. Thus, we detailed activities of evaluation such as: User Testing, Usability Inspection, Accessibility Inspection and Automated Accessibility Testing Tools. Also, we suggested directions for the development of new methods of UCD focused on the context of Smart Toys. Finally, we discussed future trends in the context of Smart Toys: designing for elderly healthcare and interfaces of family control.

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Notes

  1. 1.

    CogniToys Dino website at: https://cognitoys.com/. Accessed Jun 28th, 2017.

  2. 2.

    Jibo website: https://www.jibo.com/privacy. Accessed Jun 28th, 2017.

  3. 3.

    Hello Barbie website: https://www.toytalk.com/product/hello-barbie/.

  4. 4.

    Designed using Material Design guidelines and free icons from: https://material.google.com/style/icons.html#icons-product-icons.

  5. 5.

    Hierarchical Task Analysis, by Peter Hornsby at: http://www.uxmatters.com/mt/archives/2010/02/hierarchical-task-analysis.php.

  6. 6.

    Web Content Accessibility Guidelines (WCAG) 2.0 website: https://www.w3.org/TR/WCAG20/.

  7. 7.

    Google Material Design website: https://material.google.com/.

  8. 8.

    iOS Human Interface Guidelines website: https://developer.apple.com/ios/human-interface-guidelines/.

  9. 9.

    Usability.gov “Prototyping”: https://www.usability.gov/how-to-and-tools/methods/prototyping.html.

  10. 10.

    U.S. Department of Health & Human Services Website: www.usability.gov/how-to-and-tools/resources/templates.html.

  11. 11.

    Retrieved June 13th, 2016, from Morae Website at: www.techsmith.com/morae.html.

  12. 12.

    Retrieved June 13th, 2016, from UserZoom Website at: www.userzoom.co.uk/software/remote-usability-testing/#content-read=true.

  13. 13.

    Retrieved June 13th, 2016, from The EyeTribe Website at: theeyetribe.com/.

  14. 14.

    Retrieved June 13th, 2016, from Tobii AB Website at: www.tobii.com/group/.

  15. 15.

    https://www.w3.org/TR/WCAG20/.

  16. 16.

    WCAG 2.0 success criteria Webpage: www.w3.org/TR/UNDERSTANDING-WCAG20/conformance.html#uc-levels-head.

  17. 17.

    Web Accessibility Checker Webpage: achecker.ca/checker/index.php.

  18. 18.

    TAW tool Webpage: www.tawdis.net/ingles.html?lang=en.

  19. 19.

    Every information about Google Material Design was retrieved from: https://material.google.com/#.

  20. 20.

    Material Icons Webpage: https://material.io/icons/.

  21. 21.

    10 Usability Heuristics for User Interface Design, by Jakob Nielsen at: https://www.nngroup.com/articles/ten-usability-heuristics/.

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Acknowledgements

This study was supported by the grant #2015/09493-5, São Paulo Research Foundation (FAPESP).

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Correspondence to André de Lima Salgado .

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de Lima Salgado, A., do Amaral, L.A., Castro, P.C., de Mattos Fortes, R.P. (2017). Designing for Parental Control: Enriching Usability and Accessibility in the Context of Smart Toys. In: Tang, J., Hung, P. (eds) Computing in Smart Toys. International Series on Computer Entertainment and Media Technology. Springer, Cham. https://doi.org/10.1007/978-3-319-62072-5_7

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