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Gamifying the Eating Experience: An Interactive Companion for Children’s Nutrition Education and Behavior

  • Erin Lew
  • Jevrin Alviando
  • EunSook Kwon
  • Jorge D. Camba
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10295)

Abstract

We present an interactive companion for children’s nutrition education that capitalizes on digital technology to promote mental and physical stimulation by adding game-like elements to the eating experience. Our device allows children to manage portion sizes easily and promotes the practice of healthy eating habits by interacting with “Cibo,” a healthy kid metaphor that encourages children to learn how different food groups benefit the body. Different parts of the device provide active feedback as the child eats his/her meal. The combination of physical and digital interaction gamifies the eating experience and redefines “playing at the dinner table” into a positive event that nourishes children physically, cognitively, and emotionally.

Keywords

Nutrition education and training Playful interfaces Educational technology Child development 

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Erin Lew
    • 1
  • Jevrin Alviando
    • 1
  • EunSook Kwon
    • 1
  • Jorge D. Camba
    • 1
  1. 1.Gerald D. Hines College of Architecture and DesignUniversity of HoustonHoustonUSA

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