Abstract
This study investigates how geometric field of view, motion blur and camera altitude can be utilized in 3D third-person racing games in order to increase the perceived velocity. Related studies have concluded that geometric field of view can be used to increase the perceived velocity and, based on subjective measurements, that motion blur has no effect on the perceived speed. This research objectively measures these effects along with the effect of different camera altitudes. The results show that increasing the geometric field of view significantly increases the perceived velocity. They also show that a strong setting of motion blur decreases the perceived velocity. Moreover, the results show that higher altitudes at high velocities increase the perceived speed.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Banton, T., Stefanucci, J., Durgin, F.H., Fass, A., Proffit, D.: The perception of walking speed in a virtual environment. Presence Teleoperators Virtual Environ. 14(4), 394–406 (2005)
Diels, C., Parkes, A.M.: Geometric field of view manipulations affect perceived speed in driving simulators. Adv. Transp. Stud. 12(section B), 53–64 (2010)
Mourant, R.R., Ahmad, N., Jaeger, B.K., Lin, Y.: Optic flow and geometric field of view in a driving simulator display. Displays 28, 145–149 (2007)
Schramm, J.: Project paper: analysis of third person cameras in current generation action games. Technical report, Uppsala University, Uppsala, Spring 2013. http://uu.diva-portal.org/smash/get/diva2:628121/FULLTEXT01.pdf. Accessed 15 Dec 2015
Sharan, L., Neo, Z.H., Mitchell, K., Hodgins, J.K.: Simulated motion blur does not improve player experience in racing game. In: Motion Games 2013, pp. 149–154 (2013)
Unity Technologies: Unity - manual: motion blur (2015). http://docs.unity3d.com/Manual/script-CameraMotionBlur.html. Accessed 15 Dec 2015
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
About this paper
Cite this paper
Holm, K.L., Skovhus, N., Kraus, M. (2017). Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes. In: Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2016 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 196. Springer, Cham. https://doi.org/10.1007/978-3-319-55834-9_14
Download citation
DOI: https://doi.org/10.1007/978-3-319-55834-9_14
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-55833-2
Online ISBN: 978-3-319-55834-9
eBook Packages: Computer ScienceComputer Science (R0)