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Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes

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Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2016, DLI 2016)

Abstract

This study investigates how geometric field of view, motion blur and camera altitude can be utilized in 3D third-person racing games in order to increase the perceived velocity. Related studies have concluded that geometric field of view can be used to increase the perceived velocity and, based on subjective measurements, that motion blur has no effect on the perceived speed. This research objectively measures these effects along with the effect of different camera altitudes. The results show that increasing the geometric field of view significantly increases the perceived velocity. They also show that a strong setting of motion blur decreases the perceived velocity. Moreover, the results show that higher altitudes at high velocities increase the perceived speed.

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References

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Correspondence to Kristoffer Lind Holm .

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© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Holm, K.L., Skovhus, N., Kraus, M. (2017). Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes. In: Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2016 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 196. Springer, Cham. https://doi.org/10.1007/978-3-319-55834-9_14

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  • DOI: https://doi.org/10.1007/978-3-319-55834-9_14

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-55833-2

  • Online ISBN: 978-3-319-55834-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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