Interactivity, Game Creation, Design, Learning, and Innovation

5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

  • Anthony L. Brooks
  • Eva Brooks
Conference proceedings ArtsIT 2016, DLI 2016

Table of contents

  1. Front Matter
    Pages I-XIV
  2. ArtsIT and DLI 2016, Day 1

    1. Front Matter
      Pages 1-1
    2. Anthony L. Brooks
      Pages 3-11
    3. Emmanouil Zidianakis, Kalliopi Stratigi, Danae Ioannidi, Nikolaos Partarakis, Margherita Antona, Constantine Stephanidis
      Pages 20-28
    4. Murat Akser, Brian Bridges, Giuliano Campo, Abbas Cheddad, Kevin Curran, Lisa Fitzpatrick et al.
      Pages 29-38
    5. Uriel Martinez-Hernandez, Michael Szollosy, Luke W. Boorman, Hamideh Kerdegari, Tony J. Prescott
      Pages 65-73
    6. Gabriela Postolache, Raul Oliveira, Octavian Postolache
      Pages 74-88
    7. Stephanie Githa Nadarajah, Benjamin Nicholas Overgaard, Peder Walz Pedersen, Camilla Gisela Hansen Schnatterbeck, Matthias Rehm
      Pages 89-96
    8. Jean Botev, Ralph Marschall, Steffen Rothkugel
      Pages 113-120
    9. Kristoffer Lind Holm, Nicolai Skovhus, Martin Kraus
      Pages 121-128
    10. Ben Challis, Angela Kang, Rachel Rimmer, Mark Hildred
      Pages 154-161

About these proceedings

Introduction

This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”.
The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.

Keywords

artificial intelligence arts computer-aided instruction education facial expressions game design Human-Computer Interaction (HCI) image processing learning environments machine learning mobile computing multimedia Natural Language Processing (NLP) serious games social networking ubiquitous computing

Editors and affiliations

  • Anthony L. Brooks
    • 1
  • Eva Brooks
    • 2
  1. 1.Department of Architecture, Design and Media Technology (CREATE)Aalborg UniversityAalborg/EsbjergDenmark
  2. 2.Department of Learning and Philosophy, The Faculty of HumanitiesAalborg UniversityAalborgDenmark

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-55834-9
  • Copyright Information ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-55833-2
  • Online ISBN 978-3-319-55834-9
  • Series Print ISSN 1867-8211
  • Series Online ISSN 1867-822X
  • About this book
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