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Ethical Challenges to the Design and Study of Learning Games

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Learning Games

Part of the book series: Advances in Game-Based Learning ((AGBL))

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Abstract

While authors have discussed teaching ethical concepts through the use of learning games, little attention has been paid in the field to their ethical use, design, and development. The goal of this chapter is to ask and answer some of the primary questions on this topic, guided by concerns laid out in institutional review boards that moderate the research approaches we use. This is primarily to help readers become mindful of the consequences for learners and teachers of poorly designed or used learning games and other digital tools.

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Warren, S.J., Jones, G. (2017). Ethical Challenges to the Design and Study of Learning Games. In: Learning Games. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-46829-7_4

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  • DOI: https://doi.org/10.1007/978-3-319-46829-7_4

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-46827-3

  • Online ISBN: 978-3-319-46829-7

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