Learning Games

The Science and Art of Development

  • Scott J. Warren
  • Greg Jones

Part of the Advances in Game-Based Learning book series (AGBL)

Table of contents

  1. Front Matter
    Pages i-xviii
  2. Scott J. Warren, Greg Jones
    Pages 1-12
  3. Before Learning with Games: What Are They, Where Do They Come From, Should I Use or Design Them, and How Can I Start From an Ethical Mindset?

    1. Front Matter
      Pages 1-1
    2. Scott J. Warren, Greg Jones
      Pages 15-26
    3. Scott J. Warren, Greg Jones
      Pages 27-54
    4. Scott J. Warren, Greg Jones
      Pages 55-66
    5. Scott J. Warren, Greg Jones
      Pages 67-73
    6. Back Matter
      Pages 81-81
  4. Approaches to and Examples of Learning Game Design

    1. Front Matter
      Pages 83-83
    2. Scott J. Warren, Greg Jones
      Pages 85-104
    3. Scott J. Warren, Greg Jones
      Pages 105-116
    4. Scott J. Warren, Greg Jones
      Pages 117-131
    5. Scott J. Warren, Greg Jones
      Pages 133-152
    6. Scott J. Warren, Greg Jones
      Pages 153-163
    7. Scott J. Warren, Greg Jones
      Pages 165-179
    8. Back Matter
      Pages 181-181
  5. Transmedia Learning Games

About this book

Introduction

This book provides an overview of the design and development of learning games using examples from those created by the authors over the last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games.

 



Keywords

Design tools for learning games Educational technology Ethical learning game design Learning game design principles Learning game theory Learning games Serious games Transmedia Virtual worlds and learning

Authors and affiliations

  • Scott J. Warren
    • 1
  • Greg Jones
    • 2
  1. 1.University of North TexasDentonUSA
  2. 2.University of North TexasDentonUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-46829-7
  • Copyright Information Springer International Publishing AG 2017
  • Publisher Name Springer, Cham
  • eBook Packages Education
  • Print ISBN 978-3-319-46827-3
  • Online ISBN 978-3-319-46829-7
  • About this book
Industry Sectors
Consumer Packaged Goods