Abstract
As described in the previous chapters, virtual worlds have become an essential part of our daily life, and many activities that we used to perform in the real world such as communication, e-commerce, learning, fabrication, or games, have been transferred to the virtual world nowadays. This transition has been addressed many times by science fiction literature and cinematographic works, which often show dystopic visions in which humans live their lives with a VR-based user interface while they are immersed into a virtual or remote location by means of avatars or surrogates. In order to get a better understanding of how living in such a virtual world would impact human beings, I conducted a self-experiment in which I was exposed in an immersive setup for 24 h, which was the longest documented use of an immersive user interface so far.
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Notes
- 1.
We targeted for a timespan of 24 h in the VE.
- 2.
For instance, Sebastian Nuss was interviewed during the VR exposure and ate during the breaks.
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Steinicke, F. (2016). First Steps Toward Being Really Virtual. In: Being Really Virtual. Springer, Cham. https://doi.org/10.1007/978-3-319-43078-2_6
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