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Being Really Virtual

Immersive Natives and the Future of Virtual Reality

  • Frank Steinicke

Table of contents

  1. Front Matter
    Pages i-xviii
  2. The Past: Background and Motivation

    1. Front Matter
      Pages 1-1
    2. Frank Steinicke
      Pages 3-18
    3. Frank Steinicke
      Pages 33-44
  3. The Present: Research and Development

    1. Front Matter
      Pages 45-45
    2. Frank Steinicke
      Pages 59-88
    3. Frank Steinicke
      Pages 89-106
    4. Frank Steinicke
      Pages 107-124
  4. The Future: Ethics and Responsibility

    1. Front Matter
      Pages 125-125
    2. Frank Steinicke
      Pages 127-143
    3. Frank Steinicke
      Pages 145-153
    4. Frank Steinicke
      Pages 155-163
  5. Back Matter
    Pages 165-166

About this book

Introduction

This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution.

Using Ivan Sutherland's ‘The Ultimate Display’ and Moore’s law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities.

Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society.

Keywords

Virtual Reality (VR) Immersive Technologies Presence Digital Society Ethics of Virutal Worlds Moore's Law The Ultimate Display Science Fiction

Authors and affiliations

  • Frank Steinicke
    • 1
  1. 1.Human-Computer Interaction Research Group, Department of InformaticsUniversität HamburgHamburgGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-43078-2
  • Copyright Information Springer International Publishing Switzerland 2016
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-43076-8
  • Online ISBN 978-3-319-43078-2
  • Buy this book on publisher's site
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