Abstract
Profiling aims to deliver personalized content to each player, fitting his or her preferences. Although the aim of profiling and the techniques used for the profiling process vary, the governing idea is to monitor user choices/actions in an environment and compare/process these choices with hypothesized profiles to understand his/her preferences. In this article, our aim is to define patterns (sequence of player actions) that can be matched with player profiles using pattern–motivation pairings. The real-time profiling technique intends to adapt to the psychology of the player by rapidly matching patterns. In this regard, four different types of patterns have been developed for an interactive storytelling project.
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Bostan, B., Sahin, G. (2016). Psychological Player Profiling with Action Patterns. In: Bostan, B. (eds) Gamer Psychology and Behavior. International Series on Computer Entertainment and Media Technology. Springer, Cham. https://doi.org/10.1007/978-3-319-29904-4_6
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