Gamer Psychology and Behavior

  • Barbaros Bostan

Table of contents

  1. Front Matter
    Pages i-xiv
  2. Neuro-psychology and Gaming

    1. Front Matter
      Pages 1-1
    2. Metehan Irak, Can Soylu, Dicle Çapan
      Pages 3-20
    3. Mustafa Balkaya, Guven Catak
      Pages 21-38
  3. Player Behavior and Gameplay

    1. Front Matter
      Pages 39-39
    2. Barbaros Bostan, Sercan Altun
      Pages 57-71
    3. Tonguc Ibrahim Sezen, Digdem Sezen
      Pages 73-88
    4. Barbaros Bostan, Gokhan Sahin
      Pages 89-102
  4. Player Psychology and Motivations

    1. Front Matter
      Pages 103-103
    2. Barbaros Bostan, Ozhan Tingoy
      Pages 105-121
    3. Ahmet Uysal, Irem Gokce Yildirim
      Pages 123-135
    4. Barbaros Bostan, Guven Catak
      Pages 137-153

About this book

Introduction

This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions, challenges, and needs for player behavior research, and report gameplay experience and lessons as well as industry case studies from both social sciences and engineering perspectives. The nine chapters in this book, which are divided into three sections: Neuro-Psychology and Gaming; Player Behavior and Gameplay; Player Psychology and Motivations, do not represent all the topics in the psychology of gaming, however, they include a variety of topics in this field: the effects of violent video games on cognitive processes, the reward systems in the human brain and the concept of 'fun', goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many more.

This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.

Keywords

Computer games Psychology Games psychology Player behavior Player profiling Gameplay Play styles Goal-directed behavior Player motivations Player types

Editors and affiliations

  • Barbaros Bostan
    • 1
  1. 1.Dept. of Information Systems & TechnologYeditepe UniversityIstanbulTurkey

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-29904-4
  • Copyright Information Springer International Publishing Switzerland 2016
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-29903-7
  • Online ISBN 978-3-319-29904-4
  • Series Print ISSN 2364-947X
  • Series Online ISSN 2364-9488
  • About this book
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