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Introduction to Toy Computing

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Mobile Services for Toy Computing

Abstract

Toys have evolved over the ages from simple dolls and cars to electronic toys, and more recently have been integrating mobile technologies. Toy computing incorporates the physical component of a traditional toy combined with networking and sensory capabilities of mobile devices. Current trends from Toy Fair 2014 and 2015 indicate the growing popularity of augmented reality toys and integration with smartphones and mobile apps. This chapter introduces the concept of toy computing and its place in the industry. Further, this chapter also outlines an architectural model for toy computing illustrating the interactions between the child user, the physical toy component, the mobile device and mobile service.

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Correspondence to Laura Rafferty .

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© 2015 Springer International Publishing Switzerland

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Rafferty, L., Hung, P. (2015). Introduction to Toy Computing. In: Hung, P. (eds) Mobile Services for Toy Computing. International Series on Computer Entertainment and Media Technology. Springer, Cham. https://doi.org/10.1007/978-3-319-21323-1_1

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  • DOI: https://doi.org/10.1007/978-3-319-21323-1_1

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-21322-4

  • Online ISBN: 978-3-319-21323-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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