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Abstract

Stroke is one of most common diseases of our modern societies with high socio-economic impact. Hence, rehabilitation approach involving patients in their rehabilitation process while lowering costly involvement of specialised human personnel is needed. This chapter describes a novel approach, offering an integrated rehabilitation training for stroke patients using a serious gaming approach based on a Unity3D virtual reality engine combined with a range of advanced technologies and immersive user interfaces. It puts patients and caretakers in control of the rehabilitation protocols, while leading physicians are enabled to supervise the progress of the rehabilitation via Personal Health Record. Possibility to perform training in a familiar home environment directly improves the effectiveness and compliance in performing personal rehabilitation.

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Correspondence to Emmanouela Vogiatzaki .

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Vogiatzaki, E., Krukowski, A. (2016). Virtual Reality Gaming with Immersive User Interfaces. In: Vogiatzaki, E., Krukowski, A. (eds) Modern Stroke Rehabilitation through e-Health-based Entertainment. Springer, Cham. https://doi.org/10.1007/978-3-319-21293-7_7

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  • DOI: https://doi.org/10.1007/978-3-319-21293-7_7

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-21292-0

  • Online ISBN: 978-3-319-21293-7

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