Modern Stroke Rehabilitation through e-Health-based Entertainment

  • Emmanouela Vogiatzaki
  • Artur Krukowski

Table of contents

  1. Front Matter
    Pages i-ix
  2. Emmanouela Vogiatzaki, Artur Krukowski
    Pages 1-26
  3. Artur Krukowski, Emmanouela Vogiatzaki, Steffen Ortmann
    Pages 27-50
  4. Steffen Ortmann, Peter Langendörfer
    Pages 51-83
  5. Dwaipayan Biswas, Andy Cranny, Koushik Maharatna
    Pages 85-136
  6. Cecilia Sik Lanyi, Veronika Szucs
    Pages 137-167
  7. Emmanouela Vogiatzaki, Artur Krukowski
    Pages 195-214
  8. Ilias Lamprinos, Konstantinos Tsakalos, Michael Chouchoulis, Gioula Giannakopoulou, Nikolaos Ioannidis
    Pages 215-231
  9. Artur Krukowski, Ilias Lamprinos, Dwaipayan Biswas, Andy Cranny, Emmanouela Vogiatzaki, Michael Schauer et al.
    Pages 233-293
  10. Artur Krukowski, Dwaipayan Biswas, Andy Cranny, Josy Achner, Jasmin Klemke, Michael Jöbges et al.
    Pages 295-324

About this book

Introduction

This book describes a new, “e-Health” approach to stroke rehabilitation.  The authors propose an alternative approach that combines state of the art ICT technologies ranging from Augmented and Virtual Reality gaming environments to latest advances in immersive user interfaces for delivering a mixed-reality training platform, along with advanced embedded micro sensing and computing devices exhibiting enhanced power autonomy by using the latest Bluetooth Smart communication interfaces and energy saving approaches. These technologies are integrated under the umbrella of an online Personal Health Record (PHR) services allowing for delivery of personalized, patient-centric medical services whether at home, in a clinic or on the move.

  • Describes innovative ways for achieving mixed-reality gaming environments;
  • Enhances immersive experience by combining virtual projections with user interfaces based on body motion analysis;
  • Offers cost-effective body motion capture by hybridizing wearable sensor data;
  • Utilizes energy-efficient micro-embedded sensors for wearable physiological and sensing and activity monitoring applications;
  • Includes innovative, power autonomous sensing using Body Area Networks;
  • Describes the prototype of the portable, integrated rehabilitation training solution.

Keywords

Bluetooth Smart Communication Interfaces Body Area Networks Immersive User Interfaces Mixed Reality Training Environment Personal Health Record Stroke Rehabilitation Virtual Reality Gaming Environments eHealth

Editors and affiliations

  • Emmanouela Vogiatzaki
    • 1
  • Artur Krukowski
    • 2
  1. 1.(RFSAT) LtdResearch for Science, Art and TechnologySheffieldUnited Kingdom
  2. 2.Intracom S. A. Telecom SolutionsPeaniaGreece

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-21293-7
  • Copyright Information Springer International Publishing Switzerland 2016
  • Publisher Name Springer, Cham
  • eBook Packages Engineering
  • Print ISBN 978-3-319-21292-0
  • Online ISBN 978-3-319-21293-7
  • About this book
Industry Sectors
Electronics
Biotechnology
Consumer Packaged Goods
Pharma