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Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 374))

Abstract

Gaming and Robotics are a very motivating approach for project-based learning. This paper reports a programming (through games) and robotics-based learning in school with student aged 6 to 15. The students work in groups to programming simple task in coding; constructing and programming robots using Lego Mindstorms EV3 Kits; and create a map to move the robots avoiding obstacles.

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Correspondence to Dalila Alves Durães .

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Durães, D.A. (2015). Gaming and Robotics to Transforming Learning. In: Mascio, T., Gennari, R., Vittorini, P., De la Prieta, F. (eds) Methodologies and Intelligent Systems for Technology Enhanced Learning. Advances in Intelligent Systems and Computing, vol 374. Springer, Cham. https://doi.org/10.1007/978-3-319-19632-9_7

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  • DOI: https://doi.org/10.1007/978-3-319-19632-9_7

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-19631-2

  • Online ISBN: 978-3-319-19632-9

  • eBook Packages: EngineeringEngineering (R0)

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