Abstract
This paper discusses the use of digital and analog tools, respectively, in a creative industry. The research was done within the EU-funded research project IdeaGarden, which explores digital platforms for creative collaboration. The findings in a case study of LEGO® Future Lab, one of LEGO Group’s largest innovation departments, show a preference for analog tools over digital in the creative process. This points towards a general need for tangible tools in the creative work process, a need that has consequences for the development of new digital tools for creative collaboration.
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Borum, N., Brooks, E.P., Frimodt-Møller, S.R. (2014). The Resilience of Analog Tools in Creative Work Practices: A Case Study of LEGO Future Lab’s Team in Billund. In: Kurosu, M. (eds) Human-Computer Interaction. Theories, Methods, and Tools. HCI 2014. Lecture Notes in Computer Science, vol 8510. Springer, Cham. https://doi.org/10.1007/978-3-319-07233-3_3
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DOI: https://doi.org/10.1007/978-3-319-07233-3_3
Publisher Name: Springer, Cham
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