Abstract
In our previous publications, we introduced the concepts of Course Authoring Tools (CAT), and Didactical Structural Templates (DST) which are a further development of the CAT. DSTs are defined as a possibility to describe the didactical structure of a course, a study program, or an applied game in an abstract way. The idea of DSTs is based on the structure of IMS Learning Design (IMS-LD), which is a quasi-standard for modelling learning structures. We have shown what DSTs are useful for and that there is a need for an editor for DSTs which we already presented in combination with the Didactical Structural Template Manager (DSTM). In this paper, we will focus on how DSTs can be used as a structure for Applied Games (AG) as applied gaming content for an LMS course and as a stand-alone AG. We will demonstrate the possibility, of how to provide two different kinds of AGs: one that is based on a complete DST, and one that is based only on a part of a DST. Finally, this paper presents the relevant state of the art, the conceptual modeling, and the relevant implementations. The paper comes to a close with a summary and a list of the remaining challenges.
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Acknowledgement
This publication has been produced in the context of the RAGE and Immerse2Learn projects. The projects have received funding from the European Union’s Horizon 2020 Research and Innovation Action under grant agreement No 644187 and from European funds for regional development (EFRE). However, this paper reflects only the authors’ views and the European Commission is not responsible for any use that may be made of the information it contains.
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Winterhagen, M., Wallenborn, B., Heutelbeck, D., Hemmje, M.L. (2022). Providing Applied Games Based on Didactical Structural Templates. In: Söbke, H., Spangenberger, P., Müller, P., Göbel, S. (eds) Serious Games. JCSG 2022. Lecture Notes in Computer Science, vol 13476. Springer, Cham. https://doi.org/10.1007/978-3-031-15325-9_5
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