Skip to main content

Providing Applied Games Based on Didactical Structural Templates

  • Conference paper
  • First Online:
Serious Games (JCSG 2022)

Abstract

In our previous publications, we introduced the concepts of Course Authoring Tools (CAT), and Didactical Structural Templates (DST) which are a further development of the CAT. DSTs are defined as a possibility to describe the didactical structure of a course, a study program, or an applied game in an abstract way. The idea of DSTs is based on the structure of IMS Learning Design (IMS-LD), which is a quasi-standard for modelling learning structures. We have shown what DSTs are useful for and that there is a need for an editor for DSTs which we already presented in combination with the Didactical Structural Template Manager (DSTM). In this paper, we will focus on how DSTs can be used as a structure for Applied Games (AG) as applied gaming content for an LMS course and as a stand-alone AG. We will demonstrate the possibility, of how to provide two different kinds of AGs: one that is based on a complete DST, and one that is based only on a part of a DST. Finally, this paper presents the relevant state of the art, the conceptual modeling, and the relevant implementations. The paper comes to a close with a summary and a list of the remaining challenges.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Allcoat, D., von Mühlen, A.: Learning in virtual reality: effects on performance, emotion and engagement. Res. Learn. Technol. 26 (2018). https://doi.org/10.25304/rlt.v26.2140, https://journal.alt.ac.uk/index.php/rlt/article/view/2140

  2. Coffield, F., Mosley, D., Hall, E., Eccelstone, K.: Learning styles and pedagogy in post 16 education: a critical and systematic review (2004). www.researchgate.net/publication/232929341_Learning_styles_and_pedagogy_in_post_16_education_a_critical_and_systematic_review

  3. Djaouti, D., Alvarez, J., Jessel, J.P.: Classifying serious games: the g/p/s model. www.ludoscience.com/files/ressources/classifying_serious_games.pdf

  4. Friedrich-Ebert-Stiftung: Schule in zeiten der pandemie empfehlungen für die gestaltung des schuljahres 2020/21 (2020)

    Google Scholar 

  5. Gruber, E.: Erwachsenenbildung und die leitidee des lebenslangen lernens. Magazin erwachsenenbildung.at, p. 13 (2007). https://nbn-resolving.org/urn:nbn:de:0111-opus-75469

  6. I.G.L.-Consortium: Learning design specification (2003). www.imsglobal.org/learningdesign/index.html

  7. I.G.L.-Consortium: Lti v1.3 and lti advantage (2019). www.imsglobal.org/activity/learning-tools-interoperability

  8. Immerse2Learn: Immersive gamifizierte lernumgebungen für den anlagen- und maschinenbau (2020). https://immerse2learn.de/

  9. Leite, W.L., Svinicki, M., Shi, Y.: Attempted validation of the scores of the vark: learning styles inventory with multitrait-multimethod confirmatory factor analysis models (2009). https://journals.sagepub.com/doi/10.1177/0013164409344507’

  10. Nunamaker, J.F., Chen, M., Purdin, T.M.D.: System development in information systems researchs (1990). https://gkmc.utah.edu/7910F/papers/JMIS

  11. RAGE: Rage - realising an applied gaming ecosystem (2018). https://rageproject.eu/

  12. Schmidt, R., Emmerich, K., Schmidt, B.: Applied games – in search of a new definition. In: Chorianopoulos, K., Divitini, M., Hauge, J.B., Jaccheri, L., Malaka, R. (eds.) ICEC 2015. LNCS, vol. 9353, pp. 100–111. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-24589-8_8

    Chapter  Google Scholar 

  13. Then, M.: Supporting qualifications-based learning (QBL) in a higher education institution’s IT-infrastructure. Ph.D. thesis, FernUniversität Hagen (2020). https://ub-deposit.fernuni-hagen.de/receive/mir_mods_00001608

  14. Unity: Unity technologies. https://unity3d.com/de

  15. Wallenborn, B.: Entwicklung einer innovativen Autorenumgebung für die universitäre Fernlehre. Ph.D. thesis, FernUniversität Hagen (2018). https://ub-deposit.fernuni-hagen.de/receive/mir_mods_00001428

  16. Winterhagen, M., Heutelbeck, D., Wallenborn, B., Hemmje, M.: Integration of pattern-based learning management systems with immersive learning content. In: CERC 2020 Proceedings, pp. 211–221 (2020). https://ceur-ws.org/Vol-2815/CERC2020_paper13.pdf’

  17. Winterhagen, M., et al.: Supporting structural templates for multiple learning systems with standardized qualifications. In: EDULEARN20 Proceedings, pp. 2280–2289. 12th International Conference on Education and New Learning Technologies, IATED, 6–7 July 2020. https://doi.org/10.21125/edulearn.2020.0705, http://dx.doi.org/10.21125/edulearn.2020.0705

  18. Winterhagen, M., et al.: Lti-connections between learning management systems and gaming platforms: integrating a serious-game prototype into moodle courses. J. Inf. Technol. Res. 13, 47–62 (2020). https://doi.org/10.4018/JITR.2020100104

    Article  Google Scholar 

  19. Winterhagen, M., Then, M., Wallenbrn, B., Hemmje, M.: Towards structural templates for learning management systems taking into account standardized qualifications. Technical Report, FernUniversität Hagen (2019). https://www.researchgate.net/publication/340601087_Towards_Structural_Templates_for_Learning_Management_Systems_taking_into_account_Standardized_Qualifications

Download references

Acknowledgement

This publication has been produced in the context of the RAGE and Immerse2Learn projects. The projects have received funding from the European Union’s Horizon 2020 Research and Innovation Action under grant agreement No 644187 and from European funds for regional development (EFRE). However, this paper reflects only the authors’ views and the European Commission is not responsible for any use that may be made of the information it contains.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Michel Winterhagen .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Winterhagen, M., Wallenborn, B., Heutelbeck, D., Hemmje, M.L. (2022). Providing Applied Games Based on Didactical Structural Templates. In: Söbke, H., Spangenberger, P., Müller, P., Göbel, S. (eds) Serious Games. JCSG 2022. Lecture Notes in Computer Science, vol 13476. Springer, Cham. https://doi.org/10.1007/978-3-031-15325-9_5

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-15325-9_5

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-15324-2

  • Online ISBN: 978-3-031-15325-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics