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Flow and Self-efficacy in a Serious Game for STEM Education

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Serious Games (JCSG 2022)

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Abstract

Although the performance of female students in STEM subjects is as good as that of male students, their self-efficacy expectations are at a low level. Given the influence of self-efficacy expectations on academic careers and later career decisions, measures are needed in this area. Serious games could be one way of increasing the self-efficacy expectations of adolescents and girls in particular. The property of serious games to enable flow experiences is said to have a positive effect on motivation and possibly also a positive influence on self-efficacy expectations. In order to investigate this, a serious game on the topic of electricity theory was developed and the flow experience and the influence on self-efficacy expectations were examined in a pre-post design. The results indicate a positive effect, which is partly mediated by the flow.

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Acknowledgments

The authors would like to thank Anouar Chaari for his constant help and support creating the game.

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Correspondence to Phoebe Perlwitz .

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Perlwitz, P., Stemmann, J. (2022). Flow and Self-efficacy in a Serious Game for STEM Education. In: Söbke, H., Spangenberger, P., Müller, P., Göbel, S. (eds) Serious Games. JCSG 2022. Lecture Notes in Computer Science, vol 13476. Springer, Cham. https://doi.org/10.1007/978-3-031-15325-9_1

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  • DOI: https://doi.org/10.1007/978-3-031-15325-9_1

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