Abstract
Narrative games have proven their effectiveness as serious games in different domains and for different purposes, such as promoting learning or increasing user awareness. However, there are many situations where the narrative model falls short and can benefit from being extended with puzzles or mini-games to afford more flexibility or explore non-narrative mechanics more adequate to the task at hand. In our uAdventure game authoring environment, a narrative serious game provides support for the driving narrative, managing stories, conversations, and other narrative elements, together with an integrated game learning analytics support. We present how we have extended uAdventure to support the inclusion of mini-games within a host narrative game, while allowing hosted mini-games to access uAdventure services through a streamlined interface. As a case study, we describe how this extension has been used by students learning serious games development to create narrative games with ad-hoc puzzles that use alternate mechanics to achieve game-specific goals.
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Acknowledgements
This work has been partially funded by Regional Government of Madrid (eMadrid S2018/TCS4307, co-funded by the European Structural Funds FSE and FEDER), by the Ministry of Education (TIN2017–89238-R, PID2020-119620RB-I00), by MIT-La Caixa (MISTI program, LCF/PR/MIT19/5184001) and by the Telefonica-Complutense Chair on Digital Education and Serious Games.
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Pérez-Colado, V.M., Pérez-Colado, I.J., Martínez-Ortiz, I., Freire-Morán, M., Fernández-Manjón, B. (2021). Extending Narrative Serious Games Using Ad-Hoc Mini-games. In: Zhou, W., Mu, Y. (eds) Advances in Web-Based Learning – ICWL 2021. ICWL 2021. Lecture Notes in Computer Science(), vol 13103. Springer, Cham. https://doi.org/10.1007/978-3-030-90785-3_6
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DOI: https://doi.org/10.1007/978-3-030-90785-3_6
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