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Augmented Reality in Medical Education and Training: From Physicians to Patients

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Augmented Reality in Education

Abstract

This chapter discusses the intersection of Augmented reality (AR) and the education of medical students, physicians, surgeons, and patients. For medical students tasked with absorbing a large body of medical knowledge in a short period of time, AR technology can help them learn anatomy, view interactions with patients from new perspectives, and observe novel procedures alongside their mentors. Physicians and surgeons can continue using the AR technology that helped them through medical school as well, particularly for laparoscopic procedures, neurosurgery, and cardiology. Augmented reality technology has also been utilized to guide patients through treatments when they lack access to medical professionals, inform patients on medical procedures, and allow patients to educate themselves about their conditions. As AR is still in its infancy, this chapter will explore AR’s current capabilities as well as potential future applications in medical training and education with respect to both health practitioners and patients.

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Notes

  1. 1.

    For more information about “Gunner Goggles,” please visit: https://www.us.elsevierhealth.com/gunnergoggles.

  2. 2.

    For more information about “Microsoft Hololens,” please visit: https://www.microsoft.com/en-us/hololens.

  3. 3.

    For more information about “Google Glass,” please visit: https://www.google.com/glass/start/.

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Correspondence to Christine A. Campisi .

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Campisi, C.A., Li, E.H., Jimenez, D.E., Milanaik, R.L. (2020). Augmented Reality in Medical Education and Training: From Physicians to Patients. In: Geroimenko, V. (eds) Augmented Reality in Education. Springer Series on Cultural Computing. Springer, Cham. https://doi.org/10.1007/978-3-030-42156-4_7

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  • DOI: https://doi.org/10.1007/978-3-030-42156-4_7

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-42155-7

  • Online ISBN: 978-3-030-42156-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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