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What We Know About the Greenability of Reality Technologies: A Systematic Literature Review

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Entrepreneurship and Organizational Change

Abstract

Information Technology (IT) is crucial for many innovations in products, services, and processes around the globe. However, IT is growing in importance in the share of energy consumption in the world. As a reaction to this negative effect, the so-called Green IT movement emerged. This field of study is aimed to reduce IT-related energy consumption and overall IT environmental impact including a variety of aspects like power consumption, lower carbon emissions and their environmental impact. One of the leading technologies in the IT arena is Reality technologies including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). These technologies have impacted sectors like Real Estate, Education, Healthcare, Marketing, Travel and Manufacturing, citing just some of the most relevant application areas. Taking into account the importance of these technologies and the expected impact in the future, authors conducted a systematic literature review devoted to investigate their “greenability”. Authors are aware of the importance of the topic and aim to identify, evaluate, and synthesize research published concerning aspects like energy consumption and eco-effectiveness of main reality technologies. By searching five major bibliographic databases, 5596 articles related to the topic were identified and 49 of these papers were selected as primary studies.

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Correspondence to Mary Sánchez-Gordón .

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Appendix

Appendix

Key

Author

Title

S1

Patti et al. (2017)

Information modeling for virtual and augmented reality

S2

Natephra et al. (2017)

Integrating building information modeling and virtual reality development engines for building indoor lighting design

S3

Kim et al. (2015b)

Health smart home services incorporating a MAR-based energy consumption awareness system

S4

Cho et al. (2019)

Energy management system based on augmented reality for human–computer interaction in a smart city

S5

Au et al. (2018)

Emerging simulation and VR for green innovations: a case study on promoting a zero-carbon emission platform in Hong Kong

S6

Pelliccia et al. (2016)

Energy visualization techniques for machine tools in virtual reality

S7

Nugraha Bahar et al. (2014)

CAD data workflow toward the thermal simulation and visualization in virtual reality

S8

Purmaissur et al. (2018)

Augmented reality computer-vision assisted disaggregated energy monitoring and IoT control platform

S9

Ho and Chui (2019)

Monitoring energy consumption of individual equipment in a workcell using augmented reality technology

S10

Bekaroo et al. (2018)

Enhancing awareness on green consumption of electronic devices: The application of augmented reality

S11

Amici et al. (2018)

Augmented reality applied to a wireless power measurement system of an industrial 4.0 advanced manufacturing line

S12

Mylonas et al. (2019)

An augmented reality prototype for supporting IoT-based educational activities for energy-efficient school buildings

S13

Chou et al. (2017)

Spatiotemporal analysis and visualization of power consumption data integrated with building information models for energy savings

S14

Ćwil and Bartnik (2019)

Physically extended virtual reality (PEVR) as a new concept in railway driver training

S15

Nacu et al. (2018)

Towards autonomous EV by using virtual reality and Prescan-Simulink simulation environments

S16

Shea et al. (2017)

Towards fully offloaded cloud-based AR: design, implementation, and experience

S17

Chen et al. (2018)

MARVEL: enabling mobile augmented reality with low energy and low latency

S18

Shi et al. (2015)

Offloading guidelines for augmented reality applications on wearable devices

S19

Noreikis et al. (2017)

SeeNav: seamless and energy-efficient indoor navigation using augmented reality

S20

Lee et al. (2016)

Exploiting remote GPGPU in mobile devices

S21

Dolezal et al. (2016)

Performance evaluation of computation offloading from mobile device to the edge of mobile network

S22

Qvarfordt et al. (2018)

High-quality mobile XR: requirements and feasibility

S23

Chakareski (2019)

UAV-IoT for next-generation virtual reality

S24

Chatzieleftheriou, Iosifidis, Koutsopoulos, and Leith (2018)

Towards resource-efficient wireless edge analytics for mobile augmented reality applications

S25

Meng et al. (2018)

Radio resource allocation scheme for drone-assisted AR applications

S26

Dang and Peng (2019)

Joint radio communication, caching, and computing design for mobile virtual reality delivery in fog radio access networks

S27

Liu and Zhang (2019)

Code-partitioning offloading schemes in mobile edge computing for augmented reality

S28

Al-Shuwaili and Simeone (2017)

Energy-efficient resource allocation for mobile edge computing-based augmented reality applications

S29

Diguet et al. (2015)

Dedicated object processor for mobile augmented reality—sailor assistance case study

S30

Hong et al. (2015)

A 27 mW reconfigurable marker-less logarithmic camera pose estimation engine for mobile augmented reality processor

S31

Kim et al. (2015a)

K-glass: real-time markerless augmented reality smart glasses platform

S32

Kim et al. (2015b)

A 1.22 TOPS and 1.52 mW/MHz augmented reality multicore processor with neural network NoC for HMD applications

S33

Lee et al. (2017)

Fast stereoscopic rendering on mobile ray-tracing GPU for virtual reality applications

S34

Shao et al. (2018)

MARBLE: Mobile Augmented Reality Using a Distributed BLE Beacon Infrastructure

S35

Song et al. (2019)

Energy consumption minimization control for augmented reality applications based on multi-core smart devices

S36

Yan et al. (2018)

Exploring eye adaptation in head mounted display for energy-efficient smartphone virtual reality

S37

Wee et al. (2018)

FocusVR: effective 8 usable VR display power management

S38

Tiwari et al. (2019)

A comparative study on display sources for augmented reality-based technology in defense applications

S39

Eo et al. (2017)

High performance and low power timing controller design for LCoS microdisplay system

S40

Zemblys and Komogortsev (2018)

Developing Photo-sensor Oculography (PS-OG) system for virtual reality headsets

S41

Li et al. (2017)

Ultra-low power gaze tracking for virtual reality

S42

Yen et al. (2018)

Differentiated handling of physical scenes and virtual objects for mobile augmented reality

S43

Choi et al. (2017)

Analyzing head mounted AR device energy consumption on a frame rate perspective

S44

Jiang et al. (2017)

Power evaluation of 360 VR video streaming on head mounted display devices

S45

Karaman et al., 2016)

Resource usage analysis of a sensor-based mobile augmented reality application

S46

Saeedi et al. (2018)

Navigating the landscape for real-time localization and mapping for robotics and virtual and augmented reality

S47

Ge et al. (2017)

Multipath cooperative communications networks for augmented and virtual reality transmission

S48

Shea et al. (2017)

Location-based augmented reality with pervasive smartphone sensors: inside and beyond Pokemon Go!

S49

Chen et al. (2018)

Understanding the characteristics of mobile augmented reality applications

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Khakpour, A., Sánchez-Gordón, M., Colomo-Palacios, R. (2020). What We Know About the Greenability of Reality Technologies: A Systematic Literature Review. In: Ratten, V. (eds) Entrepreneurship and Organizational Change. Contributions to Management Science. Springer, Cham. https://doi.org/10.1007/978-3-030-35415-2_5

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