Abstract
In 2020 the RheijnLand.Xperiences project will connect 8 museums along the Dutch-German border by a network using a story-driven application for mobile devices for an audience between the ages of 14 and 22. While the project foresees the design of individually tailored experiences for each museum, an overarching narrative and experience structure is also required to establish connections between the museums. This structure relies heavily on the concepts of interactive digital storytelling and is required to compensate the environmental and thematic diversity of each museum while also enriching the overall experience of visiting multiple museums in the network. In this regard in this poster, we summarize our approach and core elements of the “universal” narrative and experience design.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Kahl, T., Iurgel, I., Zimmer, F., Bakker, R., van Turnhout, K.: RheijnLand.Xperiences – a storytelling framework for cross-museum experiences. In: Nunes, N., Oakley, I., Nisi, V. (eds.) ICIDS 2017. LNCS, vol. 10690, pp. 3–11. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-71027-3_1
Springer, J., Borst Brazas, J., Kajder, S.: Digital storytelling at the national gallery of art. In: Bearman, D., Trant, J. (eds.) Museums and the Web. Archives & Museums Informatics, Arlington (2004)
Rossi, C., Carnall, M., Hudson-Smith, A., Warwick, C., Terras, M., Gray, S.: Enhancing museum narratives. In: Farman, J. (ed.) The Mobile Story, pp. 400–411. Routledge, New York (2014)
Beale, K.: Museums at Play: Games, Interaction and Learning. Museums Etc, Edinburgh (2011)
Radeta, M., Cesario, V., Matos, S., Nisi, V.: Gaming versus storytelling: understanding children’s interactive experiences in a museum setting. In: Nunes, N., Oakley, I., Nisi, V. (eds.) ICIDS 2017. LNCS, vol. 10690, pp. 163–178. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-71027-3_14
Spierling, U., Winzer, P., Massarczyk, E.: Experiencing the presence of historical stories with location-based augmented reality. In: Nunes, N., Oakley, I., Nisi, V. (eds.) ICIDS 2017. LNCS, vol. 10690, pp. 49–62. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-71027-3_5
Merritt, E.E., Katz, M.P.: TrendsWatch 2013. American Alliance of Museums, Arlington (2013)
Katifori, A., et al.: CHESS: personalized storytelling experiences in museums. In: Mitchell, A., Fernández-Vara, C., Thue, D. (eds.) ICIDS 2014. LNCS, vol. 8832, pp. 232–235. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-12337-0_28
Wold, M.J.P.: Building Imaginary Worlds: The Theory and History of Subcreation. Routledge, New York (2012)
Turniansky, C.: Glueckel of Hameln. https://jwa.org/encyclopedia/article/glueckel-of-hameln. Accessed 13 July 2018
Gottlieb, I.: Interactive adventures. In: Tallon, L., Walker, K. (eds.) Digital Technologies and The Museum Experience: Handheld Guides and Other Media, pp. 167–178. AltaMira Press, Plymouth (2008)
Ryan, M.L.: Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media. Johns Hopkins University Press, Baltimore (2015)
Adams, E.: Fundamentals of Game Design, 3rd edn. New Riders, San Francisco (2014)
Mitchell, A.: Reflective rereading and the simcity effect in interactive stories. In: Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. (eds.) ICIDS 2015. LNCS, vol. 9445, pp. 27–39. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-27036-4_3
Articy:draft 3. https://www.nevigo.com/en/articydraft/overview/
Unity. http://unity3d.com
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer Nature Switzerland AG
About this paper
Cite this paper
Sezen, T.I., Iurgel, I., Fischöder, N., Bakker, R., van Turnhout, K., Sezen, D. (2018). A Top-Down Narrative Design Approach for Networked Cultural Institutions. In: Rouse, R., Koenitz, H., Haahr, M. (eds) Interactive Storytelling. ICIDS 2018. Lecture Notes in Computer Science(), vol 11318. Springer, Cham. https://doi.org/10.1007/978-3-030-04028-4_73
Download citation
DOI: https://doi.org/10.1007/978-3-030-04028-4_73
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-04027-7
Online ISBN: 978-3-030-04028-4
eBook Packages: Computer ScienceComputer Science (R0)