Abstract
So you’ve now installed Godot and Visual Studio Code. That’s great! Chapter 1 explained how to configure Godot on your computer – Windows, Mac, or Linux – and how to create Godot projects successfully. This chapter picks up from the previous to get you started quickly. Specifically, it’s a high-powered conversion course. It helps you move from the already familiar world of Unity into the new world Godot. In this chapter, you’ll learn how to create Godot projects, how to use the editor interface, how to convert from Unity’s language and terminology into Godot’s, and how to build scenes with basic game functionality. If you’ve never used Godot before, then you absolutely need to read this chapter. So let’s go.
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© 2020 Alan Thorn
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Thorn, A. (2020). Godot Fundamentals. In: Moving from Unity to Godot. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5908-5_2
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DOI: https://doi.org/10.1007/978-1-4842-5908-5_2
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5907-8
Online ISBN: 978-1-4842-5908-5
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