Moving from Unity to Godot

An In-Depth Handbook to Godot for Unity Users

  • Alan Thorn

Table of contents

  1. Front Matter
    Pages i-xii
  2. Alan Thorn
    Pages 1-14
  3. Alan Thorn
    Pages 15-52
  4. Alan Thorn
    Pages 105-160
  5. Alan Thorn
    Pages 161-200
  6. Alan Thorn
    Pages 201-238
  7. Alan Thorn
    Pages 239-266
  8. Back Matter
    Pages 267-273

About this book


Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. 

Godot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You'll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building functional worlds from meshes and physical interactions, you'll work with reusable assets, such as textures. 

The book then moves on to lighting and rendering 2D and 3D scenes with baked and real-time lighting. You'll also work with navigation and path-finding for NPCs, and see how to create save-game states with JSON. With Moving from Unity to Godot you’ll be ready to create amazing 2D and 3D games that will supercharge your business. 

You will:

  • Explore the similarities and differences between Unity and Godot
  • Maximize the benefits from Unity and Godot
  • Create believable game world and characters with Godot
  • Master the unique aspects of C# coding in Godot


Godot Unity C# Migrating Open source Game engine 2D and 3D Case Studies

Authors and affiliations

  • Alan Thorn
    • 1
  1. 1.High WycombeUK

Bibliographic information

Industry Sectors