Abstract
Most games need some way to control the player character. You’ll learn to use Cocos2D actions to move the player through the level you designed. Due to this project’s levels being larger than the screen, and to add the impression of depth to the world, you’ll also implement parallax scrolling as well.
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© 2014 Steffen Itterheim
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Itterheim, S. (2014). Controlling and Scrolling. In: Learn SpriteBuilder for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0262-3_3
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DOI: https://doi.org/10.1007/978-1-4842-0262-3_3
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0263-0
Online ISBN: 978-1-4842-0262-3
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