Controlling and Scrolling

  • Steffen Itterheim


Most games need some way to control the player character. You’ll learn to use Cocos2D actions to move the player through the level you designed. Due to this project’s levels being larger than the screen, and to add the impression of depth to the world, you’ll also implement parallax scrolling as well.


Level Node Physics Node Color Node Background Layer Content Size 
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Copyright information

© Steffen Itterheim 2014

Authors and Affiliations

  • Steffen Itterheim
    • 1
  1. 1.IngelheimGermany

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