Learn SpriteBuilder for iOS Game Development

  • Authors
  • Steffen Itterheim

Table of contents

  1. Front Matter
    Pages i-xxxix
  2. Introducing SpriteBuilder and Cocos2D-iphone version 3

    1. Front Matter
      Pages 1-1
    2. Steffen Itterheim
      Pages 3-16
    3. Steffen Itterheim
      Pages 17-46
    4. Steffen Itterheim
      Pages 47-78
    5. Steffen Itterheim
      Pages 79-106
    6. Steffen Itterheim
      Pages 107-140
    7. Steffen Itterheim
      Pages 141-169
  3. Getting Down to Business with SpriteBuilder

    1. Front Matter
      Pages 171-171
    2. Steffen Itterheim
      Pages 173-207
    3. Steffen Itterheim
      Pages 209-235
    4. Steffen Itterheim
      Pages 237-271
    5. Steffen Itterheim
      Pages 273-306
  4. Now You’re a SpriteBuilder Pro!

    1. Front Matter
      Pages 307-307
    2. Steffen Itterheim
      Pages 309-342
    3. Steffen Itterheim
      Pages 343-362
    4. Steffen Itterheim
      Pages 363-393
    5. Steffen Itterheim
      Pages 395-417
  5. Back Matter
    Pages 1-1

About this book


SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.

You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.

Bibliographic information

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