Abstract
Welcome to Learn SpriteBuilder for iOS Game Development. This chapter serves as an introduction. It explains what you will get out of this book, the program versions used by the book, and where to get the resource files, just to name a few items.
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© 2014 Steffen Itterheim
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Itterheim, S. (2014). Introduction. In: Learn SpriteBuilder for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0262-3_1
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DOI: https://doi.org/10.1007/978-1-4842-0262-3_1
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0263-0
Online ISBN: 978-1-4842-0262-3
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